CS2 updates
Counter-Strike 2 patch notes and announcements with Pricempire market-impact analysis.
Train Map Collision and Geometry Fixes
Official: Counter-Strike 2 Update
Train Removed unintended boost in B halls Added grenade collision to out of bounds areas Fixed gap in world by longdog exit Added collision to B site broken ceiling Fixed collision type on oilcar in B site

Train and Overpass Map Collision Fixes
Official: Counter-Strike 2 Update
Fixed a bug where missing text for a user's language wouldn't fall back to English Train Fixed various collision issues including a higher fidelity for the orange train on B site Minor fixes on textures stretching Fixed various gaps in map Disabled player coll…

Train Map Returns to Active Duty
Official: All Aboard!
We're happy to announce the return of the momentarily lost classic, Train. There's plenty of classic Counter-Strike in every inch of this map—but we also made sure to mix up the gameplay a bit to keep you Train veterans on your toes. We also gave it a full vis…

Train Returns and Map Pool Updates
Official: Counter-Strike 2 Update
Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but c…

Network Telemetry and Performance Improvements
Official: Counter-Strike 2 Update
Fixed a case mid-spray where lag compensation wasn't aware of the user's "Buffering to smooth over packet loss / jitter" setting. Improved clock synchronization to better handle downstream jitter bursts. Changed the method for measuring network quality to meas…

Armory Pass Credit Acquisition Adjusted
Official: Counter-Strike 2 Update
Various adjustments to bullet hit feedback. Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen. Jumping in place on a sloped surface will no longer result in players sliding a short distance…

Minor Gameplay and Stability Fixes
Official: Release Notes for 10/30/2024
Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office. Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.

Minor Technical Fixes and Quality Improvements
Official: Release Notes for 10/29/2024
First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV. Fixed a regression with smoke rendering from old demo files. Fixed damage report to show correctly in Casual and Deathmatch game modes. Added sv_jump_pre…

Gameplay and Physics Consistency Update
Official: Release Notes for 10/28/2024
Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origi…

Bug Fixes for Grenades and Majors
Official: Release Notes for 10/24/2024
Fixed a bug where grenades were generating headshot sounds. Fixed a bug where grenades were not bouncing off certain dynamic props. Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.

Map Collision Fixes and UI Updates
Official: Release Notes for 10/23/2024
Vertigo Fixed a bad collision interaction between grenades and a prop. Fixed a wall bang exploit. Mills Updated to the latest version from the Community Workshop ( Update Notes ). Added localization strings for location callouts. Fixed mouselook inconsistencie…

Technical Stability and UI Fixes
Official: Release Notes for 10/15/2024
Fixed mixed resolution rendering from erroneously resetting during map changes. Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools. Fixed detail normal UV scaling. Fixed several biplanar mapping bugs, added support for nonuniform sc…

Performance and Map Geometry Fixes
Official: Release Notes for 10/9/2024
Performance optimizations in hierarchies of unchanged entities. Various stability improvements. Mirage Fixed disappearing geometry in apartments.

Minor Visual Fixes and Charm Physics Updates
Official: Release Notes for 10/8/2024
Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled. Improved lighting artifacts in various interior places when compiling maps. Teammate colors will now be a…

General Stability and Gameplay Fixes
Official: Release Notes for 10/4/2024
Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage Fixed 3rd person weapon angles to fully incorporate recoil Fixed missing cascade shadows on some community maps Fixed the Armory weapon preview having extra…

Minor Visual and Gameplay Bug Fixes
Official: Release Notes for 10/3/2024
Adjusted first-person sniper scope effect Fixed some dark spots in Inferno Fixed a bug where breakable objects weren't behaving as expected

The Armory Update Introduces Weapon Charms
Official: The Armory
Today's update introduces the Armory, all new Weapon Charms, and a whole lot more. Click the image below for more details!

The Armory Update and Trade Restrictions
Official: Release Notes for 10/2/2024
The Armory is now available in the store ( https://store.steampowered.com/sale/armory ) Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle Purchase and activate an Armory Pass to s…

Practice Match Latency Improvements
Official: Release Notes for 9/10/2024
Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine…

Counter-Strike 2 Network and Input Updates
Official: Release Notes for 9/9/2024
Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details. Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measureme…
