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Map Updates and Gameplay Fixes

Official: Release Notes for 2/17/2021

Update February 18, 2021 View original on Steam
Market impact analysis

This update focuses exclusively on map adjustments and gameplay bug fixes. No changes were made to item supply, demand, or market mechanics.

[MAPS]
- Anubis
-- Reskinned the signs and information boards
-- Fixed the wallbang through the trim on the mid building between double door and the CT house
-- Added some grenade clips to prevent weird grenade bouncing on A heaven

- Engage
-- Fixed several visual issues
-- Removed boost spots
-- Updated Bot NAV (Thanks Ham)

- Apollo
-- Multiple exploits, clipping faults and boosts etc. fix based on the feedback of Oliv1er and timure of the MapInk Discord
-- Fixed spawn boost exploit (thanks Marius)
-- blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)

- Frostbite
-- Removed window glass from buildings to improve gameplay
-- Fixed exploit in Town
-- Fixed stuck spots
-- Fixed certain visual errors
-- Adjusted border clipping
-- Fixed floating exploding barrel/turret spawns
-- Adjusted prop fade distance in the bunker
-- Added drone clips to buildings at Tourist and Radio

[MISC]
- Pings no longer highlight players. This eliminates any instances of being able to reveal a hidden enemy.
- Fixed a bug which caused the incorrect footstep sounds to be played on some surfaces.
- Fixed short-handed bonus being given in Guardian mode.
- Fixed visual shuffle in map vote at end of match.