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Workshop Map Scripting and Damage Fixes

Official: Counter-Strike 2 Update

Update February 25, 2026 View original on Steam
Market impact analysis

This update focuses exclusively on workshop map scripting tools and minor gameplay adjustments. No changes to item economy, marketability, or trade-up mechanics were introduced.

MAP SCRIPTING

  • Added Instance.SetSaveData
  • Added Instance.GetSaveData

    • Workshop maps can write up to 1MB of save data.

    • Workshop saves leverage Steam Cloud and persist across installs.
    • Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
  • Added Instance.OnModifyPlayerDamage

    • Called after all damage properties have been calculated, just before armor and health are modified

    • Replaces Instance.OnBeforePlayerDamage
    • Includes hitgroup in event data
  • Added hitgroup to OnPlayerDamage event data
  • Added CSDamageFlags.IGNORE_ARMOR
  • Added CSPlayerPawn.IsInputPressed
  • Added CSPlayerPawn.WasInputJustPressed
  • Added CSPlayerPawn.WasInputJustReleased
  • Added enum CSInputs
  • Fixed bug where CSDamageTypes was exported under the name CSDamageType

MISC

  • Map guides for de_ancient can now be used on de_ancient_night and vice versa.